Arcade
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Cracksman (original, 2026) beta
Rob the manors of Lantern Street. Hide, distract, never fight, and decide when one more room is one too many.
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Asteroids (Atari, 1979)
Faithful clone of rev 4, the set MAME ships as
asteroid. Vector rocks, wrapping space, and the heartbeat that never lets up. -
Breakout (Atari, 1976)
Eight rows, two walls, one ball at a time. Drag or steer the paddle; the ball only gets faster.
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Space Invaders (Taito, 1978)
Fifty-five invaders, four shields, one shot in the air at a time. They only get faster.
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Missile Command (Atari, 1980)
Six cities, three bases, thirty missiles. Aim where they will be, not where they are.
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Galaxian (Namco, 1979)
Forty-six aliens sway in convoy and peel off one by one. One shot in the air at a time, so make it count, and mind the flagship's escorts.
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Galaga (Namco, 1981)
Forty enemies fly in, breathe, and dive. Lose a fighter to the beam, shoot the boss on its way down, and fly two.
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Tempest (Atari, 1981)
Sixteen webs, one claw on the rim. Spin, shoot down the lanes, zap the web once, and mind the spikes on the way down.
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Frogger (Konami, 1981)
Five lanes of traffic, five lanes of river, five homes to fill. Hop, ride the logs, mind the diving turtles and the clock.
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Centipede (Atari, 1981)
Mushrooms fill the field and the centipede drops a row on every one. Shoot it apart, and mind the spider, the flea and the scorpion.
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Pac-Man (Namco, 1980)
One maze, 240 dots, four ghosts with four minds. Eat an energizer and the chase turns around, for a few seconds.
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Donkey Kong (Nintendo, 1981)
Four screens of girders, ladders and rivets. Jump the barrels, grab the hammer, and beat the bonus clock up to Pauline.
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Battlezone (Atari, 1980)
A wireframe valley under a smoking volcano. Watch the radar, hide behind the blocks, and hit the tank before it turns its gun on you.
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Pole Position (Namco, 1982)
One qualifying lap at Fuji to earn a grid slot, then three laps against the clock. Shift up, brake for the hairpin, and miss the signs.
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Pong (Atari, 1972)
Two paddles, one ball, first to eleven. The machine never blinks, but it can be beaten off the edge of the paddle.
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Snake (the terminal worm, 1980s)
Green on black, one digit at a time. Eat a nine and you grow by nine; hit the wall or yourself and you ran into something.
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Tetris (Atari, 1988)
Seven pieces, ten columns, no hold and no ghost. Slot them in, clear four at once, and watch the well speed up.
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Spy Hunter (Bally Midway, 1983)
Up the road in the Interceptor with the guns blazing. Ram the Road Lord, spare the civilians, and catch the van for oil, smoke and missiles.
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Zaxxon (Sega, 1982) beta
Isometric fortress run. Mind the altitude gauge, watch your shadow, and shoot the fuel tanks before the tank runs dry.